Portfolio

Last Fate VR

  • System designer, programmer
  • Oculus DK1, Leap Motion
  • 2 Semester Collaborative Project

Starship Mercenaries

  • Designer, programmer, artist
  • Shipped on Google Play
  • System design focused

Light Explorer

  • UE4/Blueprints
  • System/Level Design
  • Single mechanic/Boss design

Dishonored Level

  • UE4/Blueprint
  • Mock Dishonored Level
  • Goal: Design level using 2 core mechanics

Avoid Your Boss Simulator

  • Unity/C#
  • Rapid Prototyping: 2 Days
  • Stealth/Puzzle system design

Avoid Your Boss VR

  • Unity VR/C#
  • Translating flatscreen game to VR
  • Stealth/Puzzle system design

Farmer Frenzy

  • Unity/C#
  • Role: System Programmer
  • Collaborative using scrum

VR Chat Graffiti World

  • Unity/C#
  • System design
  • Environment Design

UE4 Mini Game and Level

  • Short linear level sequence
  • Final room cat and mouse mini game
  • Blueprints/Camera Sequences/EnemyAI